The new one-question survey
EA has sent out a surprisingly short survey to The Sims 4 players, asking a single main question: Why did you stop playing or take a break from the game? While the follow-up demographic page is optional, the primary question offers a long list of possible answers and allows respondents to select multiple reasons.
The reasons listed in the survey
Some of the notable options include:
- Too many gameplay performance issues, bugs, or technical problems (listed first)
- Hardware or technical situation changes
- Storylines or gameplay don’t reflect my values or lifestyle
- Couldn’t create a Sim that felt like me
- The game feels outdated
- Unable to play the storylines I wanted
- Ran out of ideas or felt I’d done everything
- Didn’t enjoy the graphics or art style
- Mods I like stopped working or weren’t updated
- Game lacks options reflecting my culture or background
- Content updates ignored communities I cared about
- Simply didn’t have time to play
- Played too much and needed a break
- Content was irrelevant
- Preferred other games
- Diversity lacked the details I wanted
- CC/mod management became too difficult
- Frustrated by the number of DLC and not enough free updates
Erin notes that she could personally tick several boxes, with bugs and performance issues being an obvious choice for many players. While her own game isn’t especially buggy, she recognises it’s a major problem for others. She also points to a lack of complexity in traits, personalities, aspirations, and autonomy as reasons players may feel disengaged.
Outdated – but in what way?
The survey’s “game feels outdated” option is vague. Outdated how? Erin suggests the art style has aged better than The Sims 3, but admits some players feel the graphics and animations are showing their age. Past surveys have also hinted at EA re-evaluating art direction and animation, which could connect to this question.
DLC fatigue and survey limitations
Another interesting option is frustration over the sheer number of DLC and perceived lack of free updates. While slowing down releases could help, Erin points out that EA isn’t going to reverse course on DLC—it’s part of their core model.
The brevity of the survey is another limitation. Even with the ability to choose multiple options, one question doesn’t allow for the nuance needed to fully understand why players stop playing.
Is The Sims 4 actually losing players?
Looking at the Steam Charts for some context, Erin notes that player numbers over the past year have been relatively stable, with the usual ups and downs. Currently, numbers are trending downward—but August is typically slow for gaming as many people return to school or have family obligations.
A longer view shows the game’s all-time peak occurred around the time it went free-to-play, suggesting a spike of new players. The question now is whether EA has retained them. While the chart shows a slight long-term decline, Erin sees this as normal for a nearly decade-old title—not necessarily a mass exodus, but perhaps slower growth than EA wants.
Why the survey matters
Even if The Sims 4 isn’t in crisis, this survey could be a warning sign for EA to pay closer attention to player concerns. Whether it leads to changes is another matter, but Erin hopes it prompts improvements.
Still, she believes the game’s limitations mean some issues can’t be fully resolved without moving on to a new entry:
“I want The Sims 4 to be fixed up as much as possible, but to not make another main Sims game, I still think is a mistake.”
Source: Simmer Erin
Frequently asked questions
How long is the survey?
Just one main question with multiple-choice answers, followed by an optional demographics page.
Can you select more than one reason?
Yes, you can tick multiple options from the list.
Are Steam player numbers dropping?
Slightly, but the trend is typical for an older game. August numbers are often lower due to seasonal factors.
Could EA reduce the amount of DLC?
Unlikely—downloadable content is a core part of The Sims 4’s business model.
Does this mean The Sims 4 is failing?
Not necessarily. It may indicate slower growth or a push to re-engage lapsed players rather than a collapse in the player base.
