Simmers have been dealing with a growing pile of bugs over the last few months, and the latest news from the developers suggests relief is finally on the way. Today, the developers pushed a small hotfix for PC, Mac, PlayStation, and Xbox players. The update is primarily focused on cleaning up some lingering issues from the recent console marketplace launch, alongside a single but highly requested fix for the base game gallery. However, the real story here is not the minor adjustments rolled out today. A much larger, potentially game-changing update is looming on the horizon for next month.

The community managers have teased that the upcoming May patch is so massive that it actually broke the text limitations on the official forums. The sheer volume of fixes coming our way is staggering, and it signals a major shift in how the developers are handling the current state of the game. If you are tired of the constant glitches, broken autonomy, and simulation lag, this is exactly the news you have been waiting for. The community has been vocal about the state of the game, and it looks like those complaints have finally been heard.

April 28 hotfix focuses on console marketplace bugs

Before we get to the massive update, we need to address today’s April 28 patch. A significant portion of this update is dedicated to PlayStation and Xbox users who jumped onto the marketplace right at launch. The console experience has been a bit rocky lately, and these fixes aim to smooth out the process of buying and managing packs.

The most pressing issue tackled here involves the in-game currency, commonly referred to as Moola on the console stores. Some PlayStation players purchased Moola, but their in-game wallets never updated. A busted gallery filter or a missing currency purchase can ruin a gaming session quickly. While it might not induce the same rage as a sweaty match in FUT Champs on FC 26, losing real money to a glitch is entirely unacceptable. The developers tracked the issue down, pushed a backend update, and confirmed the currency is working again with the affected users. If you bought Moola that never showed up, you should see it in your account the next time you load up the game.

Both PlayStation and Xbox platforms were also hit with an incredibly frustrating loop regarding downloadable content. Every single time players launched a session, they were greeted by the new content notification screens, acting as if they had just purchased a pack five minutes prior. This constant popup spam is now completely gone, allowing for a much cleaner boot sequence.

Additionally, a controller specific bug has been squashed. Players using a controller who opened a gallery upload before the page finished populating found themselves soft-locked, forcing a complete restart of the game. You can now browse the gallery with a controller without fearing a sudden freeze. Finally, the 200 Moola tier was missing from the Japanese PlayStation store and has been restored, while a bug preventing players from seeing pack details when navigating from the marketplace to the PlayStation store has also been fixed.

Unpacking the gallery fix for PC and Mac players

PC and Mac players only get one specific item in today’s hotfix, but it is a highly requested gallery fix that builders and creators will appreciate. Many players reported that their gallery search results simply did not match what they were expecting to find when typing in specific tags or user ID names. According to the developers, this was purely a filtering issue. Incorrect results were populating in some situations, and it made searching for specific builds or households incredibly frustrating for the community.

More importantly, the developers confirmed that no user uploads were actually removed from the servers. This was a major concern spreading rapidly across social media. If a beloved creation looked like it had vanished off the gallery overnight, it is still there and still completely downloadable for your saves. It was simply hidden behind a broken search filter that refused to display the correct files. Today’s patch corrects that filter, meaning your gallery searches should finally function properly again without throwing error screens or blank pages.

EA forum character limits hint at a huge May update

While the April hotfix is great for cleaning up console stores, the true essence of this news cycle revolves around next month. The May patch is shaping up to be one of the largest bug fix updates in the entire history of the franchise, and the hype surrounding it is entirely justified.

Earlier this week, the community manager dropped a massive tease regarding the May laundry list on Discord. When pressed for spoilers about the upcoming fixes by curious players, EA Cade revealed a shocking detail. He asked the community if they knew the official forums had a 60,000 character limit for blog posts, revealing that he actually hit that exact limit while typing out the patch notes. He stated bluntly that they fixed a lot of bugs, and that the laundry list would be dropping next week.

Hitting a 60,000 character limit purely on bug fixes is almost unheard of for this title. To put that into perspective, most standard patch notes are just a few thousand characters long. As noted in a recent subjective breakdown by Pixelade, this signals an unprecedented amount of backend work from the developers. The bug backlog has been growing at an alarming rate over recent updates, especially with the introduction of the console marketplace and various expansion packs. It seems the team has finally decided to sit down and tackle this massive catalog of broken features all at once.

Going by the timing of previous updates, the official laundry list will likely drop during the first week of May. The actual massive patch should follow shortly after, likely arriving in the second or third week of the month. I definetely expect this mid-May release to completely shake up the current state of the game, touching everything from live mode simulation to build mode routing.

Preparing your mods and saves for the May rollout

Because the April hotfix is so incredibly small and focused on marketplace code, it is highly unlikely to cause major issues with your custom content or script mods. The community managers have stated they do not expect anything major to break today. However, if something does start acting up in your game right now, you should follow the standard troubleshooting drill. Pull all of your mods out of your folder, test the base game to see if the issue persists, and then slowly add your files back in until you isolate the culprit causing the problem.

The massive May update is an entirely different beast entirely. With a patch note list hitting 60,000 characters, it is practically guaranteed that the upcoming update is going to break a massive amount of custom content. Core script mods will absolutely need to be updated by their creators because so much backend code is being altered. If you play heavily modded saves, you need to be prepared for the chaos that mid-May will bring.

I rarely suggest holding off on bug fixes, but for the May patch, I highly reccomend disabling automatic updates in your desktop launcher. Let other players act as the guinea pigs for this massive rollout. Wait a few days, let the modding community update their files, and see if the patch introduces any new catastrophic bugs before you commit to downloading it yourself. Protecting your long-term legacy saves should always be your top priority when an update of this magnitude is released into the wild.

Sims 4 massive May patch FAQs

When will the May laundry list drop?

The highly anticipated laundry list is expected to release during the first week of May.

What exactly did the gallery fix address?

It repaired a broken search filter that was hiding existing uploads and returning incorrect results.

Will my missing console currency show up?

Yes, the backend update ensures your purchased in-game currency appears upon your next login.

Should I update my custom content today?

Today’s small hotfix shouldn’t break mods, but always test your game if strange issues arise.

Why are the May patch notes so long?

The developers have addressed a massive backlog of bugs, hitting the forum’s 60,000 character text limit.